Wednesday, January 16, 2013
Game development: Fog and Frustum Culling in OpenGL [FPX Game Engine - Episode 4] Video Clips. Duration : 4.83 Mins.


website: www.frozenpixelstudio.com facebook www.facebook.com twitter: www.twitter.com Click for other videos: www.youtube.com Series description: This is game engine development diary done by Ivan Mandić. I am a young developer, and I am working on my 3D Game-SDK (Game engine). FAQ: What is a game engine? Game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create different games. What is the purpose of the game engine? Game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. These games engines are sometimes called "game middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all ...

0 comments:

Blog Archive

Powered by Blogger.